Look at them from the side of what is possible. Glad the game is running without crashes. I try to place a depot at least one step back from the very end of the track, but a couple of steps is safer. A common cause for this is placing a depot too close to the end of the track which gives the trains a place to run off it. Or to put it another way, in the view of the game they ran off the track. Gwizz, the spinning/flying trains are trains that don't have a track. Anticipation of player moves may be a better word for my guess. The source code seems to have some deep thinking in it. The AI is going so deep in debt I doubt he will recovered. Since then I continued testing the map to understand how the code works. I hit the sweet spot where I could merge the Last AI, but saved the map instead. The AI went deep in the hole with negative numbers. I still ended up in the black, making a good total profit. My expenses were 3 times greater as well. They don't even slow down like they do for a curve or to pass another train)Īt the end of the following year my earnings were 3 times greater than the AI's earnings. (By the way, I've never had a train stop for another train at a crossing. The AI reacted by buying new locos and running 8 car trains. I think my having trains reroute their direction out of a station cleared the tracks quicker. I rerouted some but mostly, I let them run over each other and clear their own routes. I still had no more then 6 stuck trains at a time. I built crossings instead of bridges and shortened some routes. I ran two trains to every one of the AI's Cities, Industries, Farms or Mines. I built extra shorter routes for a number of my trains. I rerouted His trains so I could burned all of the merged AI's bridges and unused track and some of my own unneeded track. The AI had been out performing me with all his extra perks. So I started playing the Robber Baron Style of play. In the last couple of games I've played, I've focused on buying their shares earlier than usual and it seems to have worked well. In SMRR, my strategy is to buy them out as quickly as possible, then liquidate them clearing their mess. Impossible sums generated within 2 years from two smallish towns connected with no industry. Yes, money seems to grow on trees for the AIs. What a new game we'd have if we took the best from both, with a sprinkling of RRT3's days/nights/weather, and rolled them into one. Still, RRTII was incomparable in its time and has attractive features that would improve SMRR if incorporated. While RRTII has more depth and nearly endless variety, its interface pales visually and audibly compared to SMRR. I guess I'm to the point now where I'm less aggravated by its infamous quirks.because its strengths are extraordinary. Maybe they are part of the AI's under cover AI crews. I did notice a lot of faces and creatures molded to formed the land. The AI is still running a couple 4-4-0 American locomotives while my fleet is all 4-6-2 Pacific's. We both have four shares of the others stock and 6 of our own. In earnings, I'm 3 million ahead of the AI but his stock value is about 3 million more then mine. The AI seems to be using drop shipping or at least picks up empty cars out of thin air and get paid for them. Each of the AI trains run mostly 5 or 6 empty cars with as many as 6 stops and gets paid as if the empty cars were full. The AI, (the last one standing) has 6 trains and his RR has few stops. In my present game I have 27 trains running. Some times the game doesn't start, saying I'm using the wrong CD.
0 Comments
Leave a Reply. |